Hexproof: At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.: Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Hexproof: Other permanents you control have hexproof.: At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.: Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)