🌌 Unleash your inner strategist under the moonlight!
Photosynthesis Under The Moonlight is an expansion to the original Photosynthesis board game, designed for 2 to 4 players aged 10 and up. This eco-friendly strategy game introduces new mechanics involving moonlight and unique animal abilities, enhancing the gameplay experience while promoting environmental awareness.
Q**E
Sunshine and a beautiful game!
The media could not be loaded. Photosynthesis is a lovely abstract strategy game, it has beautiful art, thematic gameplay, a simple but deep strategy, and is overall a joy to play and place on the table. I found this game over a year ago at a gaming convention and from the very first was drawn in by the way it presented itself on the table. It is easily one of the most eye catching games in my collection - however it is also a family friendly strategic adventure that is easy and rewarding to bring to the table. I would highly recommend Photosynthesis to anyone in the board gaming community, I would easily recommend it as a stepping stone to those moving from other classic games like Azul, Catan, or even the dreaded monopoly.Best at 3+ playersAge range 10+Complexity 2.5 out of 5Average playtime 45-60Non-gamer friendly - Yes!The GoodComponents / art - From the images and videos attached to this post it is clear that Photosynthesis is one of the most beautiful games on the market currently. From an easily readable board and tiles to the obvious stand out, the trees, each unique and aesthetically thrilling as the forest begins to populate the board. This game is well made.The gameplay - Photosynthesis is an abstract strategy / economic / action point board game. The gameplay and flow revolves around collecting sun and then spending the sun resource to spread and grow trees until they are harvested (chopped down or returned to the forest floor). The gameplay is rewarding, has a clear strategy, and has a complexity and depth to it that rewards future playthroughs and lots of thought.Strategy - is clear and simple enough to begin playing quickly - while providing a depth that rewards thought and future games (or the advanced rules)Story - the theme, art, and gameplay all feed into a rich storytelling experience. You watch the sun flow around the board, shadows cast on smaller trees, seedlings drop and spread, sun enriching and growing a colorful quilt of species. This game lends itself well to the imagination (if, like me, you want to see a story while you play)Non-gamer friendly - this game is clear, well laid out, has one major resource system, 4 major action systems, and 2 environmental mechanics - it is easy to understand, quick to learn, and fun to jump into.The BadStrategy - this game does have a depth of strategy to it so one well read and experienced gamer could ruin the fun by playing to win despite the group's experience or ability.Resource management - this game is focused on collecting and spending a scarce resource (light) all of your actions and points collected will be based around this model of play. If you do not enjoy resource management heavy games this is not the game for you.Play time - this game can run long, with new players or advanced rules it would be fair to expect this game to run 60+I know the winner - because the game limits your actions to one per tile per round there comes a point in most games where you can do the math and see the winner down the road. You might try to make good moves and carry the game forward, but everyone can tell that uncle Joe has two trees left to harvest in the last round and ours will just be saplings. This results in the last for rounds of some games feeling very - anti-climatic.Logging theme? One big problem with the game is that the theme goes off a clif when you harvest a tree for points - it feels like you are chopping down a tree you just nurtured and watched grow. I know the theme is more about the tree growing old and returning to nature - but someone will make a comment - and the logging feeling comes through loud and clear.Two Player? This game is not as good with two players - 3-4 is where it shines.The Game You start as two small trees on the edge of the board with the ability to absorb sunlight, grow, spread seeds, and retire. The main gameplay of photosynthesis focuses on the collection and use of resources (sunlight) and is divided into two main phases.Collect Phase - Photosynthesis is the process by which green plants syntheses foods from the environment around (carbon dioxide, water, sunlight) - this phase in the game acts in a simplified but similar way. The sun (a cardboard border on the game) rotates around the end of the playing field and provides sunlight to the growing trees. The players then gain resources for any trees that are not in the shadows of other trees.Action Phase - During this growth phase the players use the sunlight resources they have gathered to take a variety of actions.Buying - you can purchase trees and seeds from you resource pool to your storage making them usable items in the game.Planting - You can plant a seed from your resource pool to the board spreading them based on the tree they are coming from (one space for a small tree, two for medium, three for large)Growing - Grow a tree or a seed to the next level. If you have a larger tree in your resource pool you can grow a seed, small, or medium tree allowing it to collect more light and spread seeds further.Collecting - Once a tree is large it’s life cycle ends and you gain points from returning to nature (removing it from the board) you then collect a scoring token from the space the tree was resting in.Flow - Players can do as many actions as they would like (have the resources for) but they can only do one action per space (per tree or seed). The sun rotates around the board and once it has circled three times 18 movements the game is over.Points - points are scored by retiring trees and then collecting sun that you have in storage at the end of the game (max 20) Final Thoughts - 3.5-4 out of 5Photosynthesis is a beautiful and rewarding game to bring to the table, it is visually captivating, easy to learn and play, accessible to new gamers and fairly quick. I would recommend this game to anyone who likes resource management games, enjoys the theme, and has a new or young gaming group. There are problems with the game however, at times the ending rounds can be predetermined and anticlimactic, the theme is not always enforced by the gameplay, and the game can become unbalanced if one member of the group has played or gamed the strategy. At the end of the pond however - Photosynthesis is a game worth picking up and if you have made it through this article you already know that!Thank for reading ~ Give me a Helpful mark if you enjoyed it! If you did please check out Quackalope on youtube, fb, instagram - so you can see the new work we are putting out!
J**S
An amazing no-luck strategy game with a very original theme
This game may seem cute and simple at first, but it is much deeper than many other strategy games I played.If you love these types of games but feel a little thrown off by the theme, do yourself a favor and give this a chance.The player interaction is never lacking, as either you want it or not, after the "opening" stage of the game, on each of your turns the choice you made is going to affect another player (in a bad) one way or the other.The design and the gameplay are so elegant, and the price I bought it at was simply ridiculous (a little over 20$), which makes this game one of my best buys ever.Unfortunately, in my case, it doesn't see the table too often as you need people that love deep strategic thinking in order to really enjoy this at its full potential, and those type of people in my circle don't really feel attracted by the theme.But if you know at least other 2 people (because I think this game is really enjoyable only with at least 3 players) that love strategy AND trees, then I envy you greatly.
H**T
Competive forestry, in a box
So after sitting in my closet for 3 months waiting for my wife to pull this out as a father's day gift, I was finally able to play what I call "Happy Little Tree Chess, inspired by Bob Ross." You need to understand going in, I grew up in a Redwood forest and to this day LOVE trees. I am not exactly an objective observer, but rather a passionate gamer and forest lover. So with that caveat, what's the consensus?Much like its titular chemical reaction, Photosynthesis is an complex, brilliant game.If I had to classify Photosynthesis, I would describe it as an action based, economy driven, area control game. Photosynthesis is all about planting seeds, growing trees, having those trees topple down to give you points, and starting all over again, all while fighting for the limited sunlight of the forest.The rules of Photosynthesis are actually simple. At its core, there is a organic component and a economy game mechanic. First, the organic side of things follows a nice pattern. Seeds are 1, trees are 1-2-3, then four to score. To break down what that means: To plant a seed, it always costs one light point. Next, the trees follow a simple 1-2-3//S-M-L breakdown; light points earned, shadows cast, seed-spread range, and cost are all 1-2-3, based on tree size. If you want to score, its 4 light points.Second, there is the economy game mechanic side of things. For obviously mechanical purposes, you need to purchase trees and seeds off your board, place them into your "available area," and THEN and only then can you use them in the organic process of planting and growing. It's the only un-thematic thing of the whole game, but the necessity is obvious to balance the game against the first player simply running board.Each turn, these two core components are carried out via actions. At the start of a turn, players collect light points from their trees. This is affected by shadows, which move based on the sun's position (it moves each turn). Players then use those points to take actions: grow, plant, harvest (organic), or purchase (economy).Because it's based on nature, I found the rules very easy to pick up; just do what a tree would do, and you'll be fine. It's all relatively simple.Until your eight year old daughter throws a seed over your tree, blocks the sun two turns later, slows your plans down, then your realize you can slow HER down by growing a taller tree, only to have your wife harvest a tree and allow sunlight in where you didn't expect it, which lets the brat-child make a bigger tree ahead of you, and you have to write the whole plot of land off to focus on another part of the forest.Let me tell you, the strategy to this game is NOT simple. This is area control at its finest. Your choices at any particular area hurt your opponents, probably will hurt you, might help you if you didn't hurt yourself too badly, and affect other areas as well. It's brilliant. The potential to harm yourself is especially brilliant.That said, there is an obvious mechanic problem with Photosynthesis that needs to be addressed. This is abstract strategy at its finest, which means of course that you will have analysis paralysis at its slowest. [Example: I just spent 5 minutes contemplating how the payoff from reaching the middle space may be mitigated entirely by the shadow effects that hit your own trees.] In paralysis situations, I find that theme makes or breaks the game for a group. For me, I can stare at trees and plot my forest (pun entirely intended). You may not enjoy that nearly as much. In fact, I doubt my wife will play this a ton with me because she likes high-interaction games. Be forewarned!I don't want to end on a grumpy note, so before I sign off for this review, let me also say that the storage is atrocious. The trees fit in the assigned areas, but not well. You are stacking them, and they are so stinking pretty (see below) that I have concerns about that. On top of that, the player boards and the game mat are smaller than their assigned area, so things constantly shake around in the box. My solution: use another box. Bottom line is that you can make it work, but you'll probably be happier with your own concoction.As a final note, the art to this game needs as much recognition as I can give it. The coloring is phenomenal. There are small birds and foxes on most of the trees. The deciduous trees get the green, orange and yellow, with the conifer having a nice blue hue that rings of northern snows. Each tree type has unique art for its seed. Most importantly, all the trees are 3D. This game is an absolute joy to look at. I will try to bring this out as often as possible on cold wintery days.In Photosynthesis, the forest truly comes to life. May the best forester win....
A**A
A fun game for adults
It was a gift for my grandson who loved it
J**S
Una perspectiva de juego diferente
Photosyntesis consiste en hacer crecer árboles en el bosque y una vez que "mueren" obtenemos puntos, un poco cruel la última parte pero es el ciclo de la vida jeje. Los puntos se obtienen dependiendo de la zona donde se ubicaba el árbol (hay cuatro zonas) y el primer jugador en lograrlo consigue más puntos, el segundo obtiene una ficha con un valor menor y así sucesivamente. De esta forma los árboles que tenemos si un jugador obtuvo 12 puntos en determinada zona, el siguiente jugador podrá obtener una ficha por un máximo de 11 puntos, lo cual motiva a los jugadores a procurar ser los primeros.El material de los árboles así como los demás componentes del juego es cartón, ligeramente grueso, de buena calidad. Sin embargo por no ser exactos en ocasiones puede que se separen las dos piezas que forman cada árbol. Aunque es no es ningún problema ya que solamente se colocan de nuevo como deben ir.El único inconveniente que le veo es que a pesar que el juego se puede guardar en su totalidad armado dentro de la caja y con los árboles sin desarmar, si resulta un poco engorroso el acomodar los árboles dentro de la caja. Fuera de ahí el juego es excelente.En cuanto a las reglas y el como jugar, es sencillo, además que cada jugador posee un tablero donde se indican costos y acciones. Sólo tiene que quedar claro que en tu turno puedes llevar a cabo una acción por ubicación (el tablero es un conjunto de círculos que forman un hexágono). En otras palabras: el árbol dentro de un círculo puede crecer o tirar semilla, pero no puede hacer ambas en el mismo turno (aunque se cuente con "dinero", o sea clorofila, suficiente para hacer eso o más). De la misma manera, cuando se tira la semilla, ésta no puede crecer en el mismo turno porque la acción del círculo fue "recibir la semilla".Cuidado con sus propias sombras, diviértanse :)
A**S
Five Stars
A great game for new and experienced board gamers alike. Slightly hypnotic and addictive, definitely unique.
R**Z
Buenísimo
Un excelente juego. Es una joya de juego de mesa. Se ve sencillo pero es un juego que requiere mucha estrategia y pensar. Lo que me gusta de este juego a diferencia de otros es que no depende del azar, de dados, sino que todo se basa en tu estrategia y en la lucha contra otros para ganar. Es un excelente juego de mesa. Lo recomiendo mucho. Es del estilo del catán, en cuanto que se trata de ubicarte lo mejor posibile y planear tu estrategia de expansión.100% recomendado!
N**N
Hidden gem in the forest
Great board game with a fresh theme! This game is for you if you like games without any luck factor. You don’t draw cards or throw dice during the game. Place and grow your trees strategically to win the battle of plants in the forest! The art work is also amazing, lovely trees with every tiny detail on each tree. All trees are little different if you look closely! My game group had a great time first time playing this game and I will definitely put this game on the table again.
G**E
Super fun and easy. Also a delight to see.
This game is about the life cycle of trees. You start with small trees, which can grow and throw more seeds. Trees grow from seed to level 3 when they can be harvested for victory points. Trees provide light points if not shadowed and they shadow adjacent trees depending on their own size. The sun rotates each turn and depending on the trees on the map, all players get light-points at the beginning of the round. Once poitns are counted, players play one by one spending their light-points to grow their trees or cast seeds or harvest trees. This is essentially it, similar to Catan but easier to learn and less prone to bad luck. Very fun to play. My experience is that this game provides a superior experience when 3 players are playing (the boardmat is hexagonal).
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