- The ability to battle your friends or jam together at home or online with two turntables or one turntable and a Guitar Hero guitar controller..
- Game bundle including software for Xbox 360 and the exclusive DJ Hero turntable/mixer controller that allows players to scratch and mix their way to hero status..
- Variety of unique musical content featuring in the form of 80+ DJ mixes pulled from multiple genres including Hip Hop and Dance music fused with Rock, Pop and R&B..
- Variety of multiplayer co-op and competitive modes including DJ vs. DJ, DJ + DJ and DJ + Guitar..
- Engaging and easy to pick-up rhythm based gameplay in the Guitar Hero tradition..
Product Description
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Be the life of the party! The makers of Guitar Hero introduce an
entirely fresh and innovative way to experience your favorite
music. With DJ Hero you will be the life of the party as you spin
and scratch more than 100 songs into unique mixes. Get ready for
a whole new phenomenon in music.
.com
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Although the Guitar Hero series has only been around since 2005,
the gobs of exposure--or perhaps over exposure--that it has
received has fueled an understandable a of skepticism among
many gamers regarding the future of the overall franchise. After
all, once a music game has conquered single player, two-player,
artist-specific, full band multiplayer and handheld action, where
does it go? Answer: into the DJ booth with DJ Hero. Recently I
was able to spend some time with a Xbox 360 demo of the game that
has been making the rounds, and here is what I came away with.
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Challenge yourself with realistic DJ gameplay mechanics and
multiple point multipliers.
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Put your old Guitar Hero axe to work in DJ and Guitar mode.
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Go head-to-head against a friend in DJ vs. DJ mode.
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. Action in DJ Hero revolves around a Guitar Hero style note
highway which streams color coated prompts toward the player, in
the role of DJ, who input these via the bundled game-specific
wireless turntable/mixer controller. The turntable portion of the
controller is made up of a realistic platter that spins all the
way around in both directions when pushed by the player and has
familiar green, red and blue buttons attached on top. The mixer
half has a sliding three-position fader bar, a button used to
activate star power like "Euphoria" gameplay sections which
temporarily double point multipliers, an effects knob and a
hidden control panel containing your console's standard
navigational buttons. Gameplay takes you through pre matched,
two-jam tracks, with the green and blue buttons oriented on the
left and right edges of the note highway and on the platter
representing these, and the red button in the middle providing a
spot to add samples, which can be changed at various times in the
game with the effects knob. Players must perform three main types
of DJ actions when prompted by the note highway: taps, which are
beat matching actions requiring the pushing of buttons on the
platter; fader bar moves indicating either a selection of one of
the two tracks during the jam, or a mix of the two; and
scratching, which entails selecting one of the two tracks on the
platter and moving the turntable quickly up and down. In
addition, players can activate Euphoria strategically, as success
throughout sections of a track fills the Euphoria meter at the
left, and shoot for the additional bonus of a Rewind, given for
perfection in certain sections, and allowing the player to replay
that same section again for additional points.
It's interesting how this latest release in the series parallels
the historical deconstructive trend in actual pop music, which
saw Hip-hop, Electronica, House, and other musical genres rise
through the use of DJ sampling and mixing techniques, but does
this mean that DJ Hero will enjoy as much success and be as good
a play experience as some of the Hero games that came before it?
Only time will tell, but after a few hours breaking it down on
the DJ deck myself, it seems to me that the game has a major
thing going against it, and an equally important positive thing
going for it that together will probably decide this for most
players. The negative is that the controller used is a bit more
difficult to operate than any used in earlier games, except
perhaps the drums of Guitar Hero World Tour, while the positive
is that the overall gameplay is as fun and infectious as any seen
in the series.
To be clear, the controller issues alluded to are by no means a
deal breaker. More than anything else, what the vast majority of
players will be challenged by in the DJ Hero controller is their
unfamiliarity with a DJ deck. As popular as DJ influenced music
is in reality, not too many fans per capita have had hands-on
experience with the tools of the trade, unlike the legions of
Guitar Hero fans, purchasing in their millions, who are at least
somewhat familiar with how a guitar, drum and microphone work.
Another inconvenience related to the controller is its fairly
ed layout, with both sections residing right next to each
other and no apparent way to create space between the two pieces
without disconnecting them. This is enhanced by the fact that in
many cases the controller may be more easily worked from a high
platform in front of the standing player, potentially making this
lack of space even more of a problem. But as with any new
controller type, muscle memory will kick in with practice and
players become more comfortable with the basic DJ mechanics of
the game. There are also some simple hints doled out by the
in-game tutorials that should be heeded, like when scratching
make sure to let go at the end of each scratch, and anchor your
hand to the turntable deck with your thumb to avoid spinning the
platter too wildly. Also, the two pieces of the controller can be
swapped to allow for left-handed play, and thankfully DJ Hero's
development team recognized that discouraged players are not a
good thing and did away with the familiar Guitar Hero scenario of
AI audiences booing a player off the stage. If you are screwing
up they will still let you know, but at least players will always
get the experience of finishing. At the end of each set you are
rated at 1-5 stars, where the more stars you get the more tracks
are and DJ gear is made available to you. The gradual
organization of the game's four play settings also help you build
confidence by introducing more advanced skills as you progress.
In Easy, players primarily use tapping and a simplified form of
scratching. The Medium setting adds fader bar functionality. Play
on the Hard level requires precise directional scratching, where
you must scratch in the same direction as the note highway. The
assumption is that Expert level bumps things up even farther,
although this level was not available with the demo played.
Finally, as part of the fun built into the game, players can
expect various ways to play and experience the game. These
include a variety of gameplay modes including single player, a
head-to-head multiplayer DJ vs. DJ mode where two players work
their way through the same track for the best possible point
total, the multiplayer Guitar and DJ mode which is compatible
with all Guitar Hero guitars made for the same platform, and
Party Mode where scoring is turned off and you can just listen to
the 80+ unique mixes by big name DJs included in the game. And as
with all games in the Guitar Hero series players can expect some
pretty deep character customization options to be made available
as their skills rise.
Taken together does all this equate to a quality music gameplay
experience? Well, what I've seen is pretty solid, so if you are a
fan of both Guitar Hero type gameplay and DJ music and culture,
I'd say you almost certainly will not be disappointed. Also, with
its new controller, as well as different and in many places,
challenging gameplay, if you are more interested in DJ Hero as a
departure from series' very well-worn gameplay mold, you will
probably be equally happy.
Tom Milnes, .com/games freelance contributor